Showing posts with label Atari. Show all posts
Showing posts with label Atari. Show all posts

Sunday, 20 June 2021

Frogger vs Centipede (1981)

Introduced June 1981

Early popular arcade games tended to be space-themed shoot-‘em-ups, which tended to appeal to male customers. However, games such as Pac-Man had a much broader audience and were especially popular with female players.

Fighting for a share of this market - and introduced roughly at the same time as each other – were Frogger (by Konami and Sega) and Atari’s Centipede. Both these games are regarded as classics of the golden age of arcade machines, but both had very different gameplay.

The origin story for Frogger is as cute as the game itself. Konami employee Akira Hashimoto was watching a frog trying to cross the road from his car, and was thinking about the difficulties the poor creature was having… which led to the inspiration for creating the game. Only the poor old frog in Frogger has an even tougher time.


Frogger machine from Seinfeld
Frogger machine from Seinfeld


In the game, the player starts at the bottom of the screen and tries to make it to the frogs’ homes at the top. To do this, the frog has to cross several lanes of traffic, and then cross a river on floating logs and diving turtles while avoiding alligators. There are many ways to die. Colourful graphics and a catchy soundtrack added to the appeal of the game, and it was a huge hit.

Centipede was another animal-themed game, but very different in execution. From a gameplay perspective, this was closer to a traditional shooter game, but here the adversaries were various bugs that you had to defend yourself against, primarily a long centipede which wound its way down the screen and which would split up if you shot it. Fleas, spiders and scorpions appeared with different behaviours, and the playfield was full of mushrooms which changed the course of the centipede when it hit.


Atari Centipede
Atari Centipede

Like Frogger, Centipede was a huge hit particularly with female players. Both games were widely ported – officially and unofficially – to the booming home computer and console markets. Indeed, both arcade machines shared many hardware parts with theses home machines – Frogger ran on a Zilog Z80 with the versatile AY-3-8910 sound chip and Centipede used the MOS Technology 6502 with Atari’s own POKEY sound chips which found their way into every Atari product of the time. This symmetry in hardware capabilities allowed this generation of video games to be a huge hit away from the arcades. Eventually powerful home computers and then consoles would end the golden age of arcades but by 1981 that was still some way off…

Image credits:
Arturo Pardavila III via Wikimedia Commons - CC BY 2.0
Matt M via Flickr – CC BY-NC-ND 2.0


Saturday, 28 November 2020

Atari Battlezone (1980)

Introduced November 1980

Displays on early computer systems – and arcade games – tended to be divided into two categories. Most used a series of dots created line-by-line, like a domestic TV set – these were raster scan devices. But you don’t have to create a picture like that with an old-style cathode ray tube (CRT), you can draw lines from point-to-point too – these are vector devices.

Atari’s Lunar Lander and Asteroids games used vector displays to create cool space-age graphics, modelled in part on the look and feel of Spacewar! on the PDP-1 decades earlier. The next stage for Atari was an impressive evolution of vector graphics, with Battlezone.


Modern rendering of the periscope view of Battlezone
Modern rendering of the periscope view of Battlezone

Launched in November 1980, Atari’s Battlezone was set firmly on the ground. Instead of a spaceship, the player controlled a tank with two controllers that pushed backwards and forwards. Push both forwards, and the tank moved forwards, you would go backwards if both were pushed backwards, and to turn you would push one back and one forwards. A button on one of the controllers fired a shell towards enemy tanks prowling around the landscape, or faster super tanks, UFOs or missiles.

The gameplay was fairly straightforward, but the graphics set it apart. In the standard versions, the player would look through a periscope with a lens in it and some painted on artwork, to simulate a real tank. What they saw was a flat plane with an occasional enemy, distant mountains and a live volcano, a crescent moon and random geometric shapes scattered around which could act either as cover or as obstacles. The wire-frame vector graphics, given a primitive but compelling 3D experience.

The enemy often wasn’t visible at all, except for being on radar. A frantic swing around to find the opposing tank would often be too late to avoid an incoming round. Unseen objects could block escape routes, or alternatively save your bacon and block an attack. All the time, the mountains beckoned in the distance. Could you ever reach them? All sorts of rumours and myths abounded, sadly untrue.

Battlezone machine with periscope
Battlezone machine with periscope

The game was a huge hit, but the periscope remained one of the most divisive parts. Although it added to the feel of the game, you had to be able to reach it and it wasn’t always the most hygienic thing to press your face into. Some later versions removed the periscope which made the game more accessible.

Battlezone also had official ports to most of the popular systems of the early 1980s, include the Apple II, Commodore 64, Sinclair ZX Spectrum, Atari 8-bit machines and the Atari ST. Unofficial versions and games inspired by Battlezone proliferated across every  platform you can think of and are still popular today. Vintage machines seem rare, with prices in the US being around $5000, but if you want a more modern (and compact) VR experience you could try something like the PlayStation 4 version.

Image credits:
Gamerscore Blog via Flickr – CC BY-SA 2.0
Russell Bernice via Flickr – CC BY 2.0



Monday, 6 July 2020

Missile Command (1980)

Missile Command screenshot
Introduced July 1980

It’s the height of the Cold War, and the possibility of nuclear annihilation is always just around the corner. Everything you know and everyone you love could be swept away in an instant and there would be very little you could do about it.

So, for some escapism what about a game where everybody dies in a nuclear conflagration? Welcome to 1980 and Atari’s Missile Command.

The golden age of arcade machines featured many escapist games, usually of the shoot-‘em-up variety. As with microcomputers of the time, arcade machines were being propelled by improvements in microprocessors and other silicon chips leading to a rapid improvement of hardware. Missile Command used a 1.25 MHz 6502 CPU with an Atari POKEY chip handling sound. Graphics were 256 x 231 pixels in 8 colours, and unlike Lunar Lander and Asteroids, Missile Command used a raster scan monitor.
Missile Command arcade machine

The gameplay was this: the player had to defend six cities at the bottom of the screen from waves of nuclear weapons (represented with a line with a blob on the end). The player would launch their own missiles from three bases into the sky to destroy the nukes, and those bases themselves can be destroyed. As the game progresses the player is attacked by missiles with multiple warheads, bombers and satellites. The game ends when all six cities are destroyed, and invariably they ARE destroyed.

Unusually, the primary control for the game was a large trackball which emulated the sort of thing that real military bases would use for controlling systems. Combined with the (then) advanced graphics and sound, it made Missile Command a distinctive and popular gaming experience.

Although the game was distributed by Atari in North America, Atari chose to partner with Sega to distribute it in Europe. This gave Sega a useful foothold in the arcade game market. In Asia-Pacific markets a smaller number of Taito cabinets were made. But as a classic video game, it was ported to many platforms from the 1980s onwards and there are still licenced version and clones available today. Or if you still have Flash installed on your computer, you can play it for free here.

Image credits:
John Cooper via Flickr - CC BY-NC-ND 2.0
James Brooks via Flickr - CC BY 2.0


Saturday, 28 December 2019

2019: things that didn’t quite make the cut

This year we’ve covered products debuting in 1959, 1969, 1979, 1989, 1999, 2004, 2009 and 2014. Here are a few of the things we missed.

It being Christmas and all a good place to start would be the Honeywell Kitchen Computer from 1969. Appearing in the Neiman Marcus Christmas Catalog of the same year, the so-called Kitchen Computer actually a Honeywell 316 minicomputer in a desktop case which was designed for laboratory environments, however the imaginative folks at Neiman Marcus thought the pedestal would make a great chopping board while the wife of the household used it to retrieve recipes. A great idea, but the Honeywell 316 was totally unsuited to that role and total sales of the Kitchen Computer were approximately nil, but the myth still persists even to this day.

Although a kitchen is a difficult and unwelcoming environment for a computer, GRiD Systems Corporation made computers that travelled into space. In 1989 they launched the GRiDPAD, the world’s first tablet computer. While not as friendly as a modern tablet, this MS-DOS machine sold relatively high numbers with a price ticket of about $3000 for one with software.


Honeywell 316 aka "Kitchen Computer" (1969) and GRiDPAD (1989)

Atari too were experimenting with portable computing, and in 1989 they launched the Portfolio (that we already covered) plus the Atari Stacy and Atari Lynx. The Stacy (styled STacy by Atari) was a portable version of the Atari ST which had proved a hit in the mid-80s but was now fading. However, the Stacy found a successful niche with musicians who liked the portability and the excellent MIDI support, even though Atari gave up on making it battery powered quite late into development and ended up gluing the battery compartment shut. At the other end of the scale was the Atari Lynx was a handheld gaming platform that was advanced for its day but struggled against the Nintendo Gameboy... however even today the Lynx has its fans and now and again new games appear for it.

Atari Stacy (1989) and Atari Lynx (1989)
Like Atari, Zenith Data Systems had been a pioneer of early microcomputers and they too were keen to jump on board the portable computer bandwagon. The Zenith MinisPORT (launched in 1989) was one of the smallest DOS-compatible computers made to that date, and it featured a highly unusual 2” floppy disk drive in order to keep the size down.

Zenith MiniSPORT (1989)
Sega was another stalwart of the gaming industry, in 1989 they launched the Sega Mega Drive (also known as the Genesis) that proved to be a massive hit in Europe and North and South America – although officially replaced by the Sega Saturn in 1995 the popularity of the Mega Drive continued. 30 years later and Sega revisited the platform with the Sega Mega Drive Mini. Skip another generation from the Saturn and you get the 1999 Sega Dreamcast. The Dreamcast was an advanced machine with excellent 3D support, but it couldn’t compete against Sony’s Playstation 2 and it was Sega’s last mainstream games console.

Saga Mega Drive aka Genesis (1989) and Dreamcast (1989)

Back to 1989 again and we find a computing oddity in the SAM Coupé – an unusual machine that was compatible with the Sinclair ZX Spectrum with various enhancements such as a proper keyboard, floppy disk and more memory. It was a niche success against 16 and 32-bit rivals and it still has a dedicated following today. Don’t confuse the SAM Coupé with the Cozy Coupe though, this little plastic car for children was launched in 1979 and it would technically be one of the world’s best-selling cars if it was actually a real car.
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SAM Coupé (1989) and Cozy Coupe (1979)


Looping round one last time to 1989, and Motorola launched their iconic MicroTAC series of phones. This flip-phone design was much more compact than the DynaTAC that preceded it, and many versions of the MicroTAC were made for all the disparate analogue and digital networks of the early 1990s. The design evolved over the years, and versions of the MicroTAC stayed in production until 1996. One of the MicroTAC’s spiritual successors might be the tiny Ericsson T28, the world’s smallest mobile phone when it was launched in 1999 weighing just 83 grams. Ultimately both the MicroTAC and T28 started a trend for mobile phones to be smaller and lighter, which is something we seem to have lost along the way..

Motorola MicroTAC (1989) and Ericsson T28 (1999)


That’s it for 2019. Next year we look to cover diverse topics such as the Acorn Atom, Epson MX-80, Squarial and Pac-Man plus many other things. See you on the other side!

Image credits

Honeywell 316: Scott Beale via Flickr
GRiDPAD: Association WDA via Flickr
Atari Stacy: Perfect Circuit Audio via Wikimedia Commons
Atari Lynx: Pete Slater via Flickr
Zenith MiniSPORT: Kris Davies via Wikimedia Commons
Sega Mega Drive: Barité Videojuegos via Flickr
Sega Dreamcast: Evan-Amos via Wikimedia Commons
SAM Coupé: Simon Owen via Wikimedia Commons
Cozy Coupe: Nick via Flickr
Motorola MicroTAC: Redrum0486 via Wikimedia Commons
Ericsson T28: The Norwegian Telecom Museum via Wikimedia Commons

Wednesday, 13 November 2019

Asteroids (1979)

Introduced November 1979

1979 was a landmark year for Atari – the launch of the popular 400 and 800 computers, the Lunar Lander arcade game and the continued success of the VCS games console meant that Atari was very much becoming a cornerstone technology company of the late 70s and early 80s.

Asteroids Gameplay (click to enlarge)
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Asteroids Cabinet
The next step in the story was the Atari Asteroids arcade game. Based on the same basic hardware as Lunar Lander, Asteroids was a much more playable game. In case you’ve never seen any of the many versions of Asteroids that followed the 1979 classic, the basic idea is to blast large chunks of rocks into smaller chunks and then destroy them completely using a small spaceship that can move about the screen. Flying saucers will also appear and attempt to shoot the player to give it an extra degree of complexity. Although not strictly following the laws of physics, the game has a fair approximation which gives it an atypical gameplay for an arcade machine.

Like Lunar Lander, this was a vector graphics games powered by a 6502 with some rudimentary sounds hard-wired in. Although the controls were different (with five buttons to rotate left and right, fire, thrust and hyperspace).

The game was an enormous success, raking in tens of millions of dollars for both Atari and the arcade operators. Demand for the games was so great that Atari cannibalised some of their Lunar Lander boxes to meet it, and it became the most popular arcade machine in the world… for a while.

Sequels, spin-offs and clones followed on just about every console and computer system known to mankind. Forty years later it is still a popular game, although the days of CRT machines with vector graphics are long gone. If you want the original thing, they are pretty hard to come by and most of those available seem to be in the US with a price of $1500 or so for the classic cabinet version and around $500 for the cocktail table variant.

Image credits:
Michael F. via Flickr
killbox via Flickr

Sunday, 3 November 2019

Atari 400 / 800 (1979)

Atari 800 (1979)
Introduced November 1979

In the late 1970s the microcomputer revolution had been kicked off by the holy trinity of the PET, Apple II and TRS-80 which all launched in 1977. Then – as now – two years is a long time in technology and even those these computers well selling well in in 1979 there were better machines coming along.

Atari was an established player in the consumer electronics market since the early 1970s, but although they were eager to capitalise on the new microprocessors launching in the later part of that decade they had taken a different path with the Atari VCS (later called the 2600) launched at the same time as rivals were launching home computers instead.

The Atari VCS was a significant hit, however Atari’s own engineers though that it would have a very limited lifespan (although in fact it was in production in one form or another for 15 years). Development of an improved version based on the VCS architecture started immediately after the product was launched.

When the Atari 400 and 800 were launched two years later it turned out that the VCS had evolved into something very much more advanced. Based on the popular 6502 processor, both the 400 and 800 were fully-featured microcomputers much like the competition, but they also came with a convenient cartridge slot like a games console… which most of the competition did not.

During the design phase it was envisaged that the 400 and 800 would be quite different computers, but in the end they were fundamentally the same. The main differences were that the 400 had 16KB of RAM, a single cartridge slot and a membrane keyboard compared to the 800’s 48KB of RAM, two cartridge slots and a traditional mechanical keyboard.
Atari 400 showing cartridge slot (1979)

At launch the 800 was priced at $1000 with the 400 coming in at $550. Because you had to add a monitor plus some sort of storage (i.e. a cassette or disk drive) then it could add up to being quite an expensive system. However, the hardware was much more sophisticated than earlier rivals.

Featuring two graphics support chips (ANTIC and CTIA) plus another I/O chip that handled sound and everything else (POKEY) plus four joystick ports and a serial expansion bus, these 8-bit Ataris were easily more capable than the first-generation of microcomputers they were up against. They made excellent games machines, but they were also capable of doing everything that any other contemporary microcomputer would do.

FCC regulations of the time basically mandated that the whole computer be hidden inside a cast aluminium block, making the Atari 400 and 800 especially sturdy. These regulations also led to the development of a novel serial bus (called SIO) that allowed components to be daisy-chained to a single interface port on the computer itself. This solution was ahead of its time and is conceptually similar to the way USB peripherals work, but it had the disadvantage of making plug-in devices much more expensive.
Atari 130XE (1985)

Still, the advanced features of the device made the Atari 400 and 800 very popular, but high production costs meant that Atari made little – if any – profit from them at the beginning. A brutal price war in the early 1980s hit hard, but Atari fought on with the cheaper but more sleek "XL" line (notably the 600XL and 800XL). The 8-bit Atari range had an unexpected boost with the fall of the Iron Curtain in the late 1980s which led to huge sales success in these emerging markets due to the low-cost nature of these computers with even cheaper “XE” machines (the 65XE, 130XE and 800XE) plus a games console based directly on the same architecture (XEGS).

In all there were three generations of the Atari 800 and its siblings, with production lasting until 1992 – the same year that Atari finally pulled the VCS games console. The popular Atari ST – based on the Motorola 68000 – was launched in 1985, giving the company a new lease of life into the 1990s.

Today the Atari 800 is more readily available than the 400 for collectors, with prices varying between tens and hundreds of pounds depending on condition and peripherals. The later 800XL is much more common and tends to be cheaper. Alternatively various emulators are available if you want to try it that way instead.

Image credits:
Bilby via Wikimedia Commons
Rama & Musée Bolo via Wikimedia Commons
Multicherry via Wikimedia Commons

Wednesday, 28 August 2019

Atari Lunar Lander (1979)

Atari Lunar Lander (Right) next to an Atari Space War machine
Launched August 1979

It is 1979 and the dawn of the Golden Age of Arcade Games. The same technology that was bringing microcomputers such as the Apple II into homes and businesses was also revolutionising the Arcade with sophisticated machines that could prove very popular… and profitable.

Taito and Midway had launched the highly successful Space Invaders game a year previously, and now it was Atari’s turn. Based on the inexpensive but versatile 6502 processor, Lunar Lander was quite a different game.

The basic idea was simple enough – the player had to place a lunar lander module on a flat part of surface of the moon without running out of fuel or crashing out of control. In practice it was pretty tricky.

The idea wasn’t a totally new one as versions of the game had been around for a decade or so. Earlier versions of the game were mostly text-based and concentrated on balancing fuel and thrust. In 1973 DEC produced a graphical version running on a PDP minicomputer hooked up to a GT40 video terminal. Atari took the concept one stage further with an arcade version based on similar principles.

Lunar Lander Screenshot
In addition to the 6502, the Atari version of the game – like the DEC version before it – used vector graphics rather than raster graphics. Without going into detail, an old-fashioned cathode ray tube can work in two ways: when used as a raster device it can make a picture by drawing hundreds of individual lines, commonly used in TV sets. But instead of drawing hundreds of lines, the electron beam can actually be directed anywhere on the CRT with the right hardware to draw a pin-sharp line between two locations, something you might see in an old-fashioned laboratory oscilloscope. Vector graphics can be appealing if you have limited hardware to run on, but they also look rather good and space-age which is especially appealing in a game like this.

It looked brilliant, the game-play was compelling and addictive and it is probably no surprise that Atari had a hit on its hands. However, it was soon eclipsed by a new Atari came based on similar hardware called Asteroids. Asteroids knocked Lunar Lander out of the park when it came to sales figures, shipping nearly fifteen times the number of cabinets.

There are plenty of versions of Lunar Lander around today, original cabinet versions are pretty hard to come by with prices of $4000 being typical. Or you can play a free version in your browser right here.

Image credits:
Marcin Wichary via Flickr
Wikipedia



Tuesday, 18 June 2019

Atari Portfolio (1989)

Released June 1989

Handheld computers had been around for a couple of years by 1989, with Psion being an early pioneer. But a group of former Psion engineers wanted to put a PC in the palm of your hand, so they created the DIP Pocket PC which is mostly commonly known as the Atari Portfolio.

Weighing just 505 grams, the Portfolio had approximately the footprint of a modern 7” tablet while being a fair bit heavier. A clamshell design, the Portfolio resembled a shrunken laptop with a little QWERTY keyboard and a small 240 x 64 pixel screen that could display 8 rows of 40 characters.

Inside was a low-power version of the Intel 8088, with 256Kb of ROM for applications and 128Kb of non-volatile RAM for applications and storage, which could be further increased by using the built-in “Bee Card” expansion module. Power was provided by three AA cells.

It didn’t quite run MS-DOS, but something pretty close and built-in applications included a text editor, spreadsheet and various personal information management tools. New programs could be loaded in on an expansion card.

Unlike a modern tablet, the Portfolio was highly expandable, including parallel and serial adapters, a modem, an ISA expansion card bus and many others.  These impressive capabilities earned the Portfolio a role in the 1991 movie Terminator 2.

Despite being a niche product 30 years ago, the Portfolio is still pretty common to find as a second-hand buy with prices starting at less than £100 and going up to several hundred pounds depending on condition and accessories.

Image credit: Felix Winkelnkemper via Flickr


Thursday, 14 September 2017

Atari VCS / 2600 (1977)

Launched September 1977

1977 was the dawn of home computing, with the Apple II, Commodore PET and TRS-80 Model I all being launched within months of each other. But another early computing pioneer also found success in the same year, and that was Atari.

Launched in September 1977, the Atari Video Computer System (“VCS”) was an early second generation console that came after the 1970s wave of single purpose games machines that could typically play Pong and nothing else. Based around a cut-down version of the 6502 CPU called the 6507, the Atari VCS was designed from the start to be a highly flexible system that could play a wide variety of games.

Atari VCS "Heavy Sixer" (1977)

One key thing that made the VCS easy to use was the cartridge system. Instead of struggling to load a game from tape or splashing out on a very expensive floppy disk drive, the VCS loaded in games from cartridges instead. Although it wasn’t the first cartridge console on the market, the VCS was the first one to be a real success.

Games included the ubiquitous Pong, Space Invaders, Breakout, Pitfall, Centipede, Defender and later on a poorly received version of Pac-Man and the infamous E.T. Despite the VCS’s fairly crude colour graphics and sound and the relatively high price of the cartridges themselves, the VCS and many of its games went on to sell in huge numbers.

Atari 2600 ad (1982)
Priced at just $199 at launch, including a game and two joysticks, the VCS represented impressive value for money. Cartridges were relatively expensive, typically coming in at $20 or more. However the cartridges were easy to use… and crucially for Atari, almost impossible to pirate.

The original VCS models were made in Sunnyvale, California and are known as “heavy sixers” because they have six switches on the top and a more solid construction than the later “light sixers” built in Hong Kong. Further revisions followed, with the fake wood panel surviving until 1982, but the VCS name was changed to 2600 in 1980. In one form or another, the VCS / 2600 remained in production until 1992, giving the console a staggering 15 year run with almost unchanged hardware, selling 30 million units in the US alone.

Despite ending production, the VCS / 2600 remained popular, and in 2004 a modern interpretation was made called the Atari Flashback which is currently in its eighth generation. A top-of-the-range Flashback with an HDMI connector and a huge number of games costs around €170, an original 2600 console can cost from next to nothing up to several hundred euro depending on exact model, condition and bundled games with consoles quite commonly available.

In 1983 a crash in the video games market led to Atari being sold by its then parent company, Warner Communications, and it split into two. On part of it was bought by Jack Tramiel (who founded rivals Commodore) and which later went on to make home computers including the Atari ST. The company’s name and assets have changed hands many times over the years, but “Atari” still exists as a gaming brand today.

Image credits:

Thursday, 23 July 2015

Atari ST (1985)



Atari 1040ST

Launched June 1985

Launched in the summer of 1985, the Atari ST was a direct competitor to the Commodore Amiga. Cheaper than the Amiga but also based on a Motorola 68000 processor the ST was another key contender in the home computing market in the late 1980s.

The Atari ST was much simpler than the Amiga in graphics and sound terms, but it could support MIDI devices which lead to it being very popular with musicians. The user interface was DR's GEM system that also found its way onto Amstrad computers and some PC clones.

The history of the creation of the ST actually intertwined with that of the Amiga. Atari were an early investor in the Amiga's technology, but eventually that platform went to Commodore. But the rivalry was more intense because the Atari brand was owned by Jack Tramiel who had founded Commodore in the first place. Tramiel himself is an interesting character, aged 83 today, and a survivor of the Auschwitz concentration camp.

An elegant all-in-one design, the Atari ST sold well for several years, and in 1992 it was followed up by the more powerful Atari Falcon which was only on sale for a year before Atari pulled it to concentrate on the unsuccessful Atari Jaguar console. Atari disappeared from the market in 1996, a couple of years after Commodore declared bankruptcy.

However, as with Commodore, the Atari name refused to die and these days the descendant company concentrates on mobile and online gaming. And although the legacy of the ST is limited today, it did help to popularise gaming and the low cost helped many musicians produce their own music.