Showing posts with label TI. Show all posts
Showing posts with label TI. Show all posts

Monday, 14 June 2021

Texas Instruments TI-99/4A (1981)

Introduced June 1981

When Texas Instruments (often known as just “TI”) entered the home computer, it wasn’t a typical player. Most machines were made by startups, or companies that had specialised in calculators and electronic games. Instead, TI was a massive and long-established electronics manufacturer which could trace its origins back to the 1930s, and by 1981 it was the largest semiconductor company in the world.

Rivals such as Motorola were happy to supply all the important bits and bobs to go into these new microcomputers, but that was as far as it went. However, TI chose to leverage its considerable expertise in silicon to try to carve out a slice of the market for itself.

In 1979 TI launched the TI-99/4, based on the 16-bit Texas Instruments TMS9000 CPU. The TI-99/4 was expensive, had a horrible keyboard and was limited in expansion capabilities. Two years later, TI fixed many of these issues with the improved TI-99/4A with a massively improved keyboard, clever expansion system and – crucially – a price tag that was half that of the original. The TI-99/4A looked promising to consumers, and sales started to take off.

It was a good-looking machine, with plenty of brushed aluminium and black which was in line with the aesthetics of the time. It wasn’t cheap, but the 4A’s price ticket of $525 was at least competitive unlike the 4. The graphics and sound were amongst the best in its class, so initially at least it seemed like a compelling proposition.

Texas Instruments TI-99/4A
Texas Instruments TI-99/4A


At its heart was the TMS9000 CPU, a sophisticated beast that was essentially a 1970s Texas TI-990 minicomputer on a single chip. It should have allowed the 99/4A to be one of the most powerful microcomputers on the market, but instead it was a major source of problems. Because building a full 16-bit system would be prohibitively expensive, almost all the internal architecture is just 8-bit which negated the possible performance impact. More difficult still was the fact that the 16-bit CPU’s instruction set was twice as memory hungry as a contemporary 8-bit CPU.

To get around this, TI essentially created an 8-bit virtual machine using an intermediate language called GPL. This made coding more efficient and was a technically advanced technique, but the processing limitations of the hardware meant that all of this sophistication created a computer that was significantly slower than its 8-bit rivals, despite running with a 16-bit core.

No computer of the era was perfect though, so the TI-99/4A wasn’t disadvantaged as much as you might think. But there were other problems – and the main one was software. TI were reluctant to share information about the platform with independent developers, instead TI wanted to produce the bulk of the software and peripherals for the 99/4A themselves – and thus profit from them. In truth, the TI-99/4A was probably better than most offerings but it was much weaker than the likes of the venerable Apple II or the upstart Commodore VIC-20.

But there was trouble brewing, and it was the Commodore VIC-20 which would deliver it in a giant tankard with a single raised finger painted on the side. Commodore’s boss – the legendary Jack Tramielloathed TI for nearly bankrupting his business during the pocket calculator wars of the 1970s. The VIC-20 ran on the 8-bit 6502 CPU (built by Commodore subsidiary MOS Technology) which was cheap, fast and well understood by programmers. The VIC-20 wasn’t as sophisticated as the TI-99/4A, but it was about half the price… at first.

Tramiel dropped the price of the VIC-20, TI followed suit. A price war emerged with both Commodore and TI dropping the prices until both units were shipping at less than $100. TI was haemorrhaging cash at this price point, but sales were good and it thought it could make the money back on software and peripherals. It couldn’t. TI started to lose hundreds of millions of dollars in this price war, driving the whole corporation into a sea of red ink. Even cost-cutting in production couldn’t turn it around – late 99/4As swapping to a cheaper beige case rather than the snazzy aluminium-and-steel one.


Late model fully-expanded TI-99/4A
Late model fully-expanded TI-99/4A

TI couldn’t sustain these losses, and in late 1983 it announced that the TI-99/4A would be discontinued. Production ended in the spring on 1984 and TI cancelled the interesting TI-99/2 and TI-99/8 systems that it was working on. Instead TI switched its efforts to 8088-based PCs running DOS, machines that were better than the IBM PC but weren’t IBM PC-compatible. In retrospect this was not a winning market strategy either. On and off TI stuck with the PC business, coming up with the TravelMate line of laptops which were quite successful, but TI sold their PC business to Acer in 1997.

Ultimately TI went back to concentrating on making the components that make the world go around apart from one consumer product – calculators. Yes, the product that so ired Jack Tramiel is still a profitable line for TI and outlasted the Company that dared to challenge it.

Image credits:
Max Mustermann via Wikimedia Commons – CC BY-SA 2.0
Leigh Anthony Dehaney via Flickr – CC BY-NC 2.0


Saturday, 2 May 2020

DAI Personal Computer (1980)

Later model Indata DAI Personal Computer
Introduced 1980

The early microcomputer market is full of hits and misses. Sometimes products fail due to no fault of their own, sometimes they have flaws which are their undoing, and sometimes it is just bad luck. The DAI Personal Computer combines all of these and perhaps if the dice had fallen differently it could have been one of the successes of the early 1980s.

DAI stood for “Data Applications International”, and during the 1970s this Belgian company had developed computers and expansion cards based on their own standard called DCEbus, related to the then-popular Eurocard standard. The story goes that Texas Instruments (TI) in Europe approached DAI to make a computer that they could sell, as TI’s corporate bosses were only looking to sell the upcoming TI99/4 in the US as it was going to be compatible with North American NTSC TVs rather than European PAL ones. DAI designed a system to show TI with a physical design based on TI’s own Silent 700 data terminal.

TI changed their mind, and decided to make a PAL version of the TI99/4 after all… so they didn’t need the system that they had paid DAI to design and they were free to market it themselves. Despite having a bumpy start, the DAI computer looked promising… but the whole history of the computer itself was going to be a whole series of bumps.

In the Netherlands, educational broadcaster Teleac was looking for a computer system to accompany an upcoming series about microcomputers (launched some years before the BBC did the same). They were interested in the DAI, and this looked like a promising tie-up that would give the upcoming product a boost. But production problems in the Belgian factory plus difficulties in sourcing the ROMs from the US meant that the DAI was never going to be ready in time, and Teleac chose to go with the Exidy Sorcerer instead.

Despite these setbacks, the DAI finally launched in 1980, and (if you noticed it at all) it was a quite different machine from most of the competition, in good and bad ways. Inside was an Intel 8080 processor rather than the more common Z80 or 6502 CPUs. The 8080 came out in 1974 and it was pretty basic by the standards of 1980, it wasn’t particularly fast and it struggled with handling precise floating point numbers, although you could add a maths co-processor. Inside was 48KB of RAM, of which up to 32KB could be used up by graphics. Some clever trickery with an adjustable on-screen palette meant that the DAI could display far more colours than you would expect.

Sound was built in (with three stereo channels plus a noise generator) and there were a whole bunch of I/O ports including DAI’s own DCE bus which meant that you could expand the hardware with number of peripherals, including floppy disks and hard disk drives. Perhaps partly to make up for the pedestrian processor, BASIC on the DAI was compiled at run time rather than interpreted which made programs run very quickly.

There were problems – there wasn’t much software, documentation was poor, after-sales service was abysmal and the system was very expensive. Financial troubles plagued both the manufacturer and distributors, and in 1982 DAI (the company) went bankrupt, with production being taken over by another company called Indata. Production carried on until 1984 when the DAI fell victim to the great microcomputer market cash of the early 1980s.

Despite all this, the DAI had a strong hobbyist following which helped to develop software, write documentation and keep the systems running. Overall the DAI was ahead of its time in many aspects, and perhaps with a bit more luck it might have been a success. Today, the DAI Personal Computer is a rare find and in good condition could cost you €1000 or so.

Image credit: Thomas Conté via Wikimedia Commons - CC BY-SA 2.0

Friday, 14 December 2018

Simon (1978)

Launched 1978

Forty years ago the microprocessor revolution was bringing affordable and usable computers into homes, businesses and schools. But at the same time we were seeing the first practical and engaging electronic toys.

Launched in late 1978, Milton Bradley’s Simon game was an electronic version of the playground game “Simon Says” - only here the Simon itself had four brightly-colour plastic buttons that lit up with an accompanying musical note, and players had to copy the ever-more-complex sequences.

The concept of the Simon was based in part on Atari’s 1974 arcade game “Touch-Me”. Where that was a coin-operated monster, the Simon itself was a handheld device and was an elegant piece of industrial design.

Inside was a customised version of the Texas Instruments TMS 1000 chip that was also the heart of the TI Speak & Spell. It was simple to use and fun to play, and massively popular. Unfortunately the bulbs used to light it up had a habit of failing and would sometimes need replacing, and then of course there was the issue of batteries...

The Simon was a significant sales success and variants of it are still on sale today, although these days under the “Hasbro” brand, or alternatively original versions are pretty commonly available and cost around the same as a new one.

Image credit: Conrad Longmore via Wikimedia Commons

Monday, 25 June 2018

Space Invaders (1978)

Space Invaders (Midway version)
Launched June 1978

Forty years ago this month, Japan saw the launch of a simple little arcade game called Space Invaders. The premise was simple – five rows of pixelated aliens marched slowly across the screen while a laser cannon at the bottom tries to pick them off, accompanied with a basic four-note soundtrack and some sound effects. Simple it may have been, but Space Invaders became an enormous success.

The game came at a point when the technology was just becoming good enough to produce a compelling game. The Space Invaders machine itself ran an Intel 8080 CPU (a predecessor of the 8086) with a Texas Instruments chip producing the sounds (this in the same month as the launch of the Speak & Spell). A monochrome monitor in portrait mode gave a graphics resolution of 224 x 256 pixels, and in some versions of the game coloured strips across the screen gave the impression of a colour display when it wasn’t.

As with many classic games of the era, Space Invaders embraced the technical limitations of the hardware. The blocky aliens became a design icon, the simple but hypnotic soundtrack attracted curious onlookers. The fact that the very last invader raced across the screen in an adrenaline-fueled finale was simply a side-effect of the processor having less work to do.

The gameplay was simple enough but compelling, and Space Invaders machine soon started to rake in the money. A lot of money. A machine could pay for itself in a month or even less, and they soon started to pop up in all sort of places worldwide that hadn’t previously dabbled in arcade games, such as supermarkets.

There were two basic formats – creator Taito turned the game into a table-top format and cabinet with a joystick, while US licensee Midway used a cabinet with buttons replacing the joystick. Between them, the arcade versions raked in hundreds of millions of dollars of profit… and from then on there were adaptations for games consoles, home computers and a raft of sequels and spin-offs spanning generations.

Today prices for reconditioned original Space Invader machines can be £4000 or more. Alternatively for a few pounds you can buy an authentic reproduction of the original to play on your smartphone.

Image credit: Wally Gobetz via Flickr

Video: Reconditioned Taito Space Invaders machine



Saturday, 16 June 2018

Texas Instruments Speak & Spell (1978)



Speak & Spell circa 1978
Launched June 1978

If you were a child of the late 1970s or early 1980s, then the Texas Instruments Speak & Spell was one of those “must have” toys that every child wanted, even if they didn’t get it. Designed as a fun way to learn spelling, it also came with different cartridges for word games and it was available in several different languages.

Originally introduced in June 1978, the Speak & Spell is possibly primarily remembered for the somewhat tinny synthesised voice, but the Speak & Spell was actually a marvel of innovation in a number of ways and it stayed in production in one form or another until the early 1990s.

What made the Speak & Spell work was TI’s new speech synthesiser chip, the TMC0280 (alternatively named the TMS5100). Using a system called linear predictivecoding, TI managed to create a speech synthesis IC that was practical to roll out in low-cost applications running on contemporary 1970s hardware.

Outside, the Speak & Spell was about the size of an A4 pad, although it was fairly heavy at 474 grams (a little over a pound). Early versions had raised keys and a vacuum fluorescent display (VFD) with a handy carrying handle on the top. Power was supplied by 4 C-cells or an A/C adapter. On the top was a carrying handle, and the whole thing was finished off in brightly coloured plastic.

It wasn’t the only product that TI made based on the same technology, the Speak & Read and Speak & Math also came in a similar package. Over the years the keyboard was replaced with a more childproof membrane keyboard which eventually changed from an alphabetic to QWERTY layout, the VFD display was replaced with an LCD and the handle moved from the top to the bottom to the top again. The last versions of the Speak & Spell were introduced in 1992.

Circuit Bent Speak & Spell
That really should have been the end of the story, but the Speak & Spell ended up having a weird afterlife. It turned out that the electronics in the device were easy to modify, and “circuit bent” versions appeared that could make new and interesting sounds, and the Speak & Spell found a home in electronic music in both modified and unmodified forms.

Prices vary depending on age and condition, but a good early one could set you back £100 or so. There are usually much cheaper, later ones too. Overall the Speak & Spell was a real technological marvel, and somehow we didn’t end up all speaking like robots. Whether or not it help to improve spelling overall is a matter for debbate.

Image credits:
Christian Riise Wagner via Flickr