Wednesday, 28 August 2019

Atari Lunar Lander (1979)

Atari Lunar Lander (Right) next to an Atari Space War machine
Launched August 1979

It is 1979 and the dawn of the Golden Age of Arcade Games. The same technology that was bringing microcomputers such as the Apple II into homes and businesses was also revolutionising the Arcade with sophisticated machines that could prove very popular… and profitable.

Taito and Midway had launched the highly successful Space Invaders game a year previously, and now it was Atari’s turn. Based on the inexpensive but versatile 6502 processor, Lunar Lander was quite a different game.

The basic idea was simple enough – the player had to place a lunar lander module on a flat part of surface of the moon without running out of fuel or crashing out of control. In practice it was pretty tricky.

The idea wasn’t a totally new one as versions of the game had been around for a decade or so. Earlier versions of the game were mostly text-based and concentrated on balancing fuel and thrust. In 1973 DEC produced a graphical version running on a PDP minicomputer hooked up to a GT40 video terminal. Atari took the concept one stage further with an arcade version based on similar principles.

Lunar Lander Screenshot
In addition to the 6502, the Atari version of the game – like the DEC version before it – used vector graphics rather than raster graphics. Without going into detail, an old-fashioned cathode ray tube can work in two ways: when used as a raster device it can make a picture by drawing hundreds of individual lines, commonly used in TV sets. But instead of drawing hundreds of lines, the electron beam can actually be directed anywhere on the CRT with the right hardware to draw a pin-sharp line between two locations, something you might see in an old-fashioned laboratory oscilloscope. Vector graphics can be appealing if you have limited hardware to run on, but they also look rather good and space-age which is especially appealing in a game like this.

It looked brilliant, the game-play was compelling and addictive and it is probably no surprise that Atari had a hit on its hands. However, it was soon eclipsed by a new Atari came based on similar hardware called Asteroids. Asteroids knocked Lunar Lander out of the park when it came to sales figures, shipping nearly fifteen times the number of cabinets.

There are plenty of versions of Lunar Lander around today, original cabinet versions are pretty hard to come by with prices of $4000 being typical. Or you can play a free version in your browser right here.

Image credits:
Marcin Wichary via Flickr
Wikipedia



Thursday, 22 August 2019

Nokia Booklet 3G (2009)

Nokia Booklet 3G
Launched August 2009

By the summer of 2009 the technology used in smartphones was racing ahead. The third generation iPhone offered a beautifully seamless experience, Google's Android platform was catching up fast, Nokia’s market-leading Symbian OS had made a successful leap to touchscreens and the Linux-based Nokia N900 had been announced too and showed plenty of promise.

Great although these device were, they were all a bit small. Generally speaking, if you wanted something bigger then you’d be looking at a full-blown laptop or perhaps a smaller and cheaper netbook. And although a netbook was a practical thing with a variety of uses, they were very fiddly to use while out and about and lacked the “work anywhere” capabilities of a smartphone.

Nokia’s solution to this was the Booklet 3G, a high-quality lightweight device in an elegant aluminium case and with a high-resolution 10.1 inch screen. Powered by a 1.6GHz Intel Atom CPU with 1GB of RAM and a 120 GB hard disk, the Booklet 3G was designed to run Microsoft’s new Windows 7 OS.

In addition to WiFi, the Booklet 3G also came with a SIM card slot (as you might guess by the name) providing the potential for always-on connectivity through its 3.5G HSPA connection. Assuming you had a decent data plan, you could use the Booklet 3G seamlessly almost anywhere.

Nokia certainly showed everybody else how this sort of device should be done, but of course you might notice that we’re not all sitting around using Nokia Booklet 5Gs today. The problem was that just a few months after Nokia announced the Booklet 3G, Apple came out with the iPad. With a similar-sized screen to the Nokia, the iPad essentially upscaled the iPhone. And in this particular battle, it was the iPad that won.

Nokia had access to pretty much the same technology and resources as Apple, but Apple but it all together in a different and much more compelling way. Nokia didn’t make a direct successor to the Booklet 3G, however they did venture into a similar market with the excellent but ultimately unsuccessful Nokia Lumia 2520 in 2013. Meanwhile, Apple have a 38.1% share of the tablet market, but interestingly that market has been in decline for a while now.

Today, the Nokia Booklet 3G is a pretty uncommon find for collectors, with prices for decent examples being £150 or so. The problem with the Booklet is that Windows 7 goes end-of-life in January 2020, and although it does seem technically possible to install Windows 10 it does not seem to be a straightforward proposition. Still, for collectors of esoteric Nokia products the Booklet does seem tempting.

Image credits: Nokia

Friday, 16 August 2019

Samsung SGH-i530 (2004)

Samsung i530
Introduced August 2004

The Samsung i530 is one of those handsets that appears to have popped in from a parallel reality. A clamshell smartphone with a touchscreen, the i530 was one of a small number of mobile phones to run the Palm OS operating system.

Flaws – well, it had those. The i530 lacked any sort of high-speed data and the fact that it came with two batteries probably told you what you needed to know about battery life. As with all other Samsungs of the time, the i530 lacked Bluetooth. And at 190 grams it was a bit hefty for its day too. But perhaps the biggest flaw was that you couldn’t actually buy one… but we’ll come to that shortly.

Samsung had some form with Palm OS smartphones – the SPH-i500 launched in 2003 on the Sprint network in the US showed promise. The i530 added a much better screen and a camera and supported GSM networks rather than CDMA.

Palm OS had been around for a while – first debuting in Palm’s own Pilot 1000 and 5000 in 1996. By the term of the millennium the phrase “Palm Pilot” was pretty much synonymous with handheld computing. Palm themselves had missed the emergence of smartphones altogether, but there was certainly demand for a wireless-enabled Palm OS device, and that was the niche Samsung were aiming for.

So really all the ingredients were here for the i530 to be something of a hit, especially for Palm OS fans who wanted something practical as a mobile phone. But the i530 never got that far. And here the story takes a weird turn.

Samsung is a long-standing sponsor of the Olympics, and they took thousands of i530s to the 2004 Athens games and handed them out to officials, VIPs and athletes. And that was the first and last time anyone ever saw the Samsung i530.

Samsung didn’t stay in the Palm OS market for long. The CDMA SPH-i550 planned for released on the Sprint network was dropped, the SCH-i539 turned up only in China. Palm themselves got into the smartphone market by buying a small rival called Handspring, but Palm OS was fading away by this point and eventually it fizzled out.

If things had worked out differently, we could all be tapping away on Palm OS devices today. But we are not, and Samsung’s involvement with the platform has largely been forgotten. Despite several thousand Samsung i530s being built, they seem to have vanished completely and if you want to add this oddity to your collection then you are probably out of luck.

Image credit: Samsung

Wednesday, 7 August 2019

Nokia N900 (2009)

Nokia N900
Launched August 2009

Ten years ago this month, Nokia had the opportunity to bend the high-end smartphone market to its own will with the launch of the Nokia N900. Instead it failed to make the impact it needed, and it set off a chain of events that would smash Nokia’s dominance of the industry and nearly wipe its handsets out of existence altogether.

We’ve examined the failure of the N900 before, on the fifth anniversary of the launch of the device. Half a decade on has – if anything – made it more obvious that Nokia’s failed strategy left a huge smartphone-shape crater in the landscape.

It wasn’t a bad device, not at all. Nokia’s fourth-generation device running the Linux-based Maemo OS was mature and certainly capable enough to compete with Apple’s iPhone and Google’s Android. A big screen and decent overall specs made this an attractive device, and of course Nokia had a lot of market goodwill. It should have been a success, yet it wasn’t.

Although it was probably better than the first-generation Android devices it was up against, the N900 certainly lacked the sleekness and polish of the iPhone. With the slide-out keyboard it was physically bulky, the resistive touchscreen was significantly less capable than Apple’s and the user interface lacked the elegance of iOS even though it was more capable. Not quite a killer device, but somewhere close.

But perhaps crucially, Nokia kept referring to the N900 as stage “4 of 5” of the development of the Maemo platform. While this would forgive the feeling that the N900 was something of a work-in-progress, it left customers with the impression that an even better device was in the works. Given that the N900 wasn’t cheap, waiting for stage “5 of 5” seemed like a decent option.

But Nokia never launched another Maemo device. There was no stage “5 of 5” around the corner. Nokia partly sabotaged their own product launch, and then failed to improve on it. Instead, Nokia’s highly anticipated announcement about the future of Maemo in February 2010 turned out not to be a new handset, but an announcement of the eventually disastrous merger with Intel’s Moblin OS to create a new platform called MeeGo.

MeeGo did eventually bear fruit with the excellent Nokia N9, but by mid-2011 – nearly two years after the launch of the N900 – it was an irrelevance and had already effectively been cancelled.

Bad planning, a lack of resources and a basic absence of common business sense killed off the product line, and it was such an important product line for Nokia too. CEO Stephen Elop ditched both MeeGo and the popular Symbian OS and bet everything on Windows. It failed.

Nokia also declined to get involved with Android which was the operating system that would eventually eat Nokia’s market share. A short-lived dalliance with Android in 2014 was shuttered when Microsoft bought Nokia’s handset business – and that too was closed down with the remnants spun off into a new venture called HMD Global who make Nokia-branded Android phones. HMD have been moderately successful in terms of sales, but perhaps more importantly they demonstrated that Nokia could perhaps have succeeded in the crowd of Android manufacturers that sprung up.

These days the N900 is a quite collectable handset, with prices for good and unlocked models being about £200 or so. Oddly enough that’s a lot more than the highly successful iPhone 3GS from the same era.

Image credits: Nokia

Thursday, 25 July 2019

Sony Ericsson P910 (2004)

Sony Ericsson P910
Announced July 2004

Fifteen years ago, if you wanted a smartphone your choice was either Windows or Symbian. And if you wanted the latter, then the best smartphones were probably made by Sony Ericsson.

The Sony Ericsson P910 was the third generation of the P-series of Symbian touchscreen devices. Running the UIQ platform, these smartphones came with a touchscreen while it was still quite rare. Back in those days, Nokia was still very much in non-touchscreen territory.

The 2.9” 208 x 320 pixel screen was not the only notable feature of the P910 – the other was the unique flip-out keypad which had a tiny QWERTY keyboard on one side and a standard number pad on the other. When closed, the pad covered part of the screen and the P910’s software would adapt to the screen size as needed. In addition to the keys, the P910 could be used with a stylus or finger and there was a jog control too.

Connectivity was a bit limited, with GPRS data only – so no 3G, WiFi or even EDGE. Internal memory was expandable with Sony’s Memory Stuck Duo Pro cards. There was a basic camera on the back. The main feature was the operating environment which included a web browser, support for various email clients plus of course any compatible applications that you wanted to download onto the phone.

The P910 was moderately successful, but back then smartphones were still a niche market so it was pretty rare to see one. However, it helped to create a template for the smartphone revolution that happened a few years later.

Sony Ericsson did produce a number of other UIQ phones after the P910, but ultimately it was a dead end. Today you can pick up a decent network-locked P910 for around £35 or so, but unlocked examples and ones with accessories can cost much more.

Image credit: Sony Ericsson

Tuesday, 23 July 2019

Samsung S9110 (2009)

Samsung S9110
Introduced July 2009

The Samsung S9110 looks like a smartwatch, but instead it came several years before what we’d think of as a modern smartwatch, and it instead a complete feature phone shrunk down to the size of a wearable.

The most obvious feature of the phone itself was a 1.76” 176 x220 pixel touchscreen mounted on the front, the S9110 also supported Bluetooth, had an MP3 player and voice recognition and even a web browser. Internal memory was just 40MB and wasn’t expandable, and the S9110 took an old-fashioned mini-SIM car which must have taken up a fair amount of its internal space. A 630 mAh battery was quoted as giving 300 hours of use and the whole thing weighed 91 grams.

It was all very clever and this sophisticated gadget was a bit like something out of a James Bond movie. But it was also pretty useless… and it didn’t really need to be a phone at all, it might well have been better as a Bluetooth add-on to a more normal phone instead. As you might have guessed, the S9110 wasn’t a big seller and neither were the rival devices launched at the same time.

Ultimately the watch phone was a failure, and the modern smartwatch has fared little better.
It did have its fans though, and in those pre-smartwatch days it was one of the best ways of fulfilling that particular gadget need, with second hand ones selling for hundreds of pounds. Today you’d be lucky to find one at any price.

Image credit: Samsung



Tuesday, 9 July 2019

Multics (1969)

Artists rendition of early MIT Multics system
Launched July 1969

These days the computer you possibly interact with most often is your smartphone, and that is most likely to be an Android or iOS device. Both those operating systems are related, descended from the Unix operating system developed during the early 1970s.

Unix-like operating systems are not just found on smartphones – they are everywhere from web servers and huge mainframes to embedded devices and smart TVs. Over the decades it has been around, the influence of Unix is almost universal with only Microsoft’s Windows operating system offering any competition at all.

But what came before Unix? Just as your ARM-powered smartphone is spiritually descended from the 8-bit BBC Micro, Unix itself was borne out of another project: Multics.

Originally a project between General Electric (GE), Bell Labs and MIT. GE sold its computing business early on to Honeywell and Bell Labs dropped out. After five years of development, Honeywell released the first version of Multics to general users running on Honeywell 6000 series mainframes – with the Multics versions later named the DPS-8.

Multics was arguably the world’s first modern operating system, a highly-secure multi-tasking and multi-processor system it was also fault tolerant and the hardware could be reconfigured while the system was still in use. Multics also introduces the now-standard hierarchical file system, supported the concept of “daemons” (system processes that carry out tasks, in Windows these are called “services”). Multics also allowed every part of the system to be accessed as if it were a file, and introduced the concept of dynamic linking – Windows users would recognised these as being the ubiquitous DLLs we see today.

I kept hold of this manual for 30 years.
Just for this blog post.


It was highly advanced, secure and pretty user-friendly. But it was not really a success. Multics was limited to running on certain types of hardware - expensive hardware. A typical installation would cost several million dollars, back in the days that several million dollars was a lot of money. And in an attempt to be sophisticated, it was maybe too sophisticated.

So where does Unix fall into all this? Two engineers working for Bell Labs in the early days were Ken Thompson and Dennis Ritchie who didn’t like the over-sophistication of Multics but did like some of the features – notably the file system and command line. Instead of making a computer system that could run on expensive multiprocessor mainframes, they designed something that would run on cheaper single processor minicomputers. They called it Unix, a play on the word Multics… Unix was for uniprocessor computers, Multics for multiprocessor ones.

In some ways Unix was similar to Multics, but in most fundamental ways it was completely different, because Kernighan and Ritchie could see where the design decisions of Multics were leading it to be an expensive niche product. At its heart, Unix is the antithesis of Multics.

Unix grew and evolved from its roots on the DEC PDP-7 to run on a huge variety of hardware. The match the choice in hardware, a wide variety of different versions of Unix were created. Somewhere along the way the Unix-like Linux and Mach operating systems were created which in turn spawned Android and iOS. Unix wouldn’t have been Unix without the influence of Multics.

Multics itself continues in development until the mid-1980s. Not long after that, Honeywell sold its computer business off to Groupe Bull. Despite all this, Multics hung around with the last system being shut down in October 2000. 31 years of history isn’t bad for something that wasn’t really considered a success.

Today, Multics memorabilia is pretty rare and it’s unlikely anyone has a complete system in their attic. However, the OS was open sourced some years ago and as a result there are some simulators available for you to try. If you are interested in learning more about this historic operating system, the Multicians.org website is utterly comprehensive and details just about everything you would ever want to know.

Image credits: MIT, Conrad Longmore